﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Athanor
{
    class GameStateSinglePlayer : GameState
    {
        public override void Enter()
        {
            // TODO: create player
            PlayerManager.GetInstance().CreatePlayer(new Vector3(0, 0, 0), new Vector3(0, 0, 0), 1.0f, false);
        }

        public override void Exit()
        {
        }

        public override void Update(GameTime gameTime)
        {
            PlayerManager.GetInstance().Update(gameTime);
        }

        public override void Draw(GameTime gameTime)
        {
            PlayerManager.GetInstance().Draw(gameTime);
        }
    }
}
